shamelessly borrowed from here
Werewolf: The Forsaken Primer
Taken from page 14 of “Werewolf the Forsaken” book from White Wolf
Werewolves. The word summons up a host of images. The full moon. The change from human to beast. The silver bullet. The howl.
Werewolves symbolize everything humans fear about nature—the thought of being prey for something stronger than us, the fear that our civilization is a sham that masks the animal in our own hearts. They symbolize a world that cares nothing for humans, that sees us only as prey.
But what if a sentient mind lay beneath that savagery? What if werewolves stalked among us not because they were cursed to become less than human, but because they were transformed into something more?
A Game of Savage Fury
Werewolf: the Forsaken is the story of an ancient race, part wolf, part human. They were once lords among man and beast in a hunter’s paradise at the dawn of the world—but they destroyed that paradise with their own claws. Since then, they have culled their prey in the strange shadows of the world, cut off from the source of their power. The Uratha are hunted by their own kind, unable to find solace among the humans they pretend to be. They are the Tribes of the Moon, the Forsaken.
To be a werewolf is to be born apart, not just in body, but in spirit. A werewolf can pretend to be human, but he can never truly convince himself. He sees too much, smells too much, hears too much. The smell of meat, the maddening warmth of a city street, the howls of dogs at night—all remind him of the wildness that stirs within his heart. Even if the scents and sounds of the flesh were all a werewolf could perceive, they would still play on his instincts until he could resist them no longer. But they aren’t.
The Forsaken are among the most fearsome hunters ever to have walked the earth-but the hunters are hunted as well. They are stalked by their own kin, the murderous werewolves who call themselves the Pure. The Pure are driven by a heritage of hate, by oaths of bloody vengeance that they cannot—and seemingly would not break. When the howls of the Pure echo through the night, the Forsaken know thay have been marked as prey. And yet, another struggle bleeds over into the territories of the Forsaken, one that may ultimately prove even more dangerous.
There is an entirely different world beneath the surface, a shadow world with its own predators. Within this dark reflection seethe the denizens of the Shadow, alien…entities hostile to the Uratha. Human despair and misery feeds some of these beings that cultivate emotion and pain as a farmer tends his crops. Others care absolutely nothing for the welfare of humans. To them, humanity is just a passing phase the planet is going through.
Werewolves are aware of this world; they’re a part of it. Some of them still care about the humans they grew up with, and some still see humans as family. Others see only a resource to be exploited. Still others see only prey. Werewolves inherit and cultivate power to hunt through this world and keep it in balance before their loved ones are devoured.
But not all of them care to do so. Instinct doesn’t tell a werewolf to love the world around him—it tells him to hunt. Worse than instinct is the terrible anger that burns deep inside the breast over every werewolf, a fury that no natural animal could hope to match. It rises as the moon swells and can drive a werewolf to turn against even those he loves best. More than anything else, a werewolf is defined by this rage. It makes him the predator, the destroyer, the beast.
This is what it is to be Uratha. This is Werewolf: the Forsaken—the Storytelling game of Savage Fury.